![heretic ii heretic ii](https://screenshots.gamer-info.com/heretic-ii/77679.jpg)
More than mere clones, these innovate on the original formula, and bring new ideas to the table They are really good games in their own right that live forever with the comparison to the original. sustained transfer rate), hard disk drive with at least 360 MB of uncompressed space available, 2 MB SVGA DirectX compatible video card, joystick and mouse (3-button mouse recommended).For each industry defining game in history, there are the games that sit in the wake of the tsunami of their influence.
#HERETIC II WINDOWS#
Windows 95/98 or NT 4.0 (with service pack 3), Pentium 166 MHz with 3D hardware accelerator or Pentium 200 MHz with MMX (software), 32 MB RAM required (64 MB recommended), 100% Windows 95 compatible sound card, 4X CD-ROM drive (600 k/sec. Not that there aren't plenty of great crashes, explosions, and crackles to accompany the fighting they've just been done with style, rather than overdone. From the soft dripping of water in the swamps to the eerie cries of unseen animals, every sound blends together to produce a rich background.
![heretic ii heretic ii](https://gamefabrique.com/screenshots2/pc/heretic-2-02.big.jpg)
Rather than bowling you over with an in-your-face soundtrack and eardrum-popping effects, the game designers chose to focus on making the game's sound believable. The music and effects are understated, but in a good way. Even the violence in the game is lovingly rendered - all the enemies die in spectacular gouts of blood and gore (this is not a game for younger kids). The animation is rich and detailed, from the little things like Corvus brushing away flies to the creepy insect-like movements of the T'Chekrik. The game really needed to be about half again as long - there wasn't much sense of having accomplished a great task when it was over. It didn't take very long to play through all the levels to the ending, and the final story wrap-up didn't really go anywhere. The other main problem is that the game is too short. Adding the ability to switch temporarily to a first-person view to scan the area would have helped. It was also hard to spot objects and clues in some areas - there was no way to get the camera into a position where you could see clearly. While the camera usually positions itself so that you have a mostly unobstructed view, there are times when it will inhibit some of your peripheral vision, making it difficult to detect enemies hiding to either side. One drawback in the game is the inability to control the camera position. It's worth playing through for the chance to bash on the whacking chicken alone. One of the nicest features is the tutorial that will teach you the basic moves you will need to complete the game, from simple jumping, climbing and swimming to pole vaults and the special attacks of your pike. Combining your offensive and defensive abilities is the key to success. My favorite is the meteor shield - when cast, it creates several shimmering green orbs which orbit you until you get close to an enemy, then the orbs lock on and track even the fastest foes. In addition to his offensive array, Corvus boasts several useful defensive spells. He also has an array of magic spells and weapons, ranging from simple fireball spells to the deadly Phoenix Bow. When using his basic weapon, a long pike, he can perform a variety of special attacks, including a devastating spinning move that can decapitate almost any foe. His movements, whether walking, running, creeping along the ground, climbing or swimming, are all smoothly animated. From seething swamps to dusty old temples, each level is designed to look both real and fantastic.Īll the creatures in the game are detailed, especially the hero, Corvus. Unlike many other first-person games, Heretic II offers expansive architecture that gives you the feel of a complete world. But Tomb Raider never had it this good - the rich depth of the world and the stunning array of weaponry take this game a step ahead. Unlike its predecessor, Heretic II steps away from the traditional first-person view to a behind-the-back third-person perspective, much like the Tomb Raider series.